| Projects on Google Code | Results 1 - 10 of 57 |
=Overview=
Baiji is a tetraedra mesh editor. Eventually it should allow to apply transformation on mesh vertices. Automatic mesh improvement using smoothing steps as well as constraint should be available.
==Viewer==
The viewer is based on [http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer/...
Support for many file formats.
nothing
Manipulates multi-material meshes
refinador de mallas 2d, aun en desarrollo
Scientists' ability to generate and store simulation results is outpacing their ability to analyze them via ad hoc programs. We observe that these programs exhibit an _algebraic structure_ that can be used to facilitate reasoning and improve performance.
http://www.stccmop.org/files/images/gridf...
=TopMod=
*TopMod* is based on a new paradigm that allows dynamically changing the topology of 2-manifold polygonal meshes. The new paradigm always guarantees topological consistency of polygonal meshes.
Based on our paradigm, by simply adding and deleting edges,handles can be created and dele...
=WiFi Mesh Simulator Pro=
Allows to simulate traffic and routing building between moving in 2D space stations.
=Details=
*Each station has the following features:*
* Constant velocity (direction and absolute value)
* Location in 2D space
* Scheduled for delivery packets (time, destin...
Winlepp was created as a part of a course at the Universidad de Chile. The application is focused in parallel triangle mesh refinement algorithms. It is written in C++ using QT Framework and the Eclipse IDE