| Projects on Google Code | Results 1 - 10 of 255 |
The project is providing the THE`*` macro that takes name of some numeric type and a form and wraps that form recursively into (THE `<`TYPE`>` ...).
So
<pre>
(THE`*` FLOAT 1) == (THE FLOAT 1.0)
(THE`*` SIGNLE-FLOAT (SIN (/ 1 4)) == (THE SINGLE-FLOAT (SIN (THE SINGLE-FLOAT (/ (THE SINGLE-FLOAT ...
=Remember The Milk API Kit for Common Lisp=
==Summary==
This API Kit allows easy access to the exposed interfaces of Remember The Milk (provided that you have your own API Key).
It is intended to be used in either desktop or web-based applications.
Note that this project is intended solely...
=...a purely symbolic gesture...=
This project began with an attempt to write the fastest lisp interpreter I could in under 1000 lines of C. It snowballed from there as I kept trying to see if I could add powerful features with minimal code. At the same time I assembled a library of some of my fa...
= Welcome to Insightful Code (Common Lisp edition) Version 2.0 =
http://iccle2.googlecode.com/svn/trunk/share/img/new_and_improved.jpg
This is an update to http://code.google.com/p/iccle. ICCLE (version 1) was a first experiment in writing a large data mining toolkit in LISP. While much was l...
http://code.google.com/p/minimallisp/
= Minimal Lisp implemented in C =
I want some little Lisp implementation for understand Lisp.
But I can't find any project that suit for me.
* Short for easy to understanding whole program
* But *MUST* have macros
* Can compile on Windows, Visu...
= Montezuma =
Montezuma is a full-text indexing/search engine library written entirely in Common Lisp.
Montezuma is a Common Lisp port of [http://ferret.davebalmain.com/trac Ferret]. Ferret is a Ruby port of [http://lucene.apache.org/ Lucene]. Lucene is sort of [http://nutch.sourceforge.net/...
muSE - short for 'muvee Symbolic Expressions' - is a Scheme dialect intended for use as an embedded language. It has some unique language features such as first class macros, simple general read-time evaluation syntax, vectors and hashtables that can be used as functions, and extensive use of patter...
Blackthorn is a game engine written in Lisp.
The goals of the Blackthorn game engine include:
* Consistent language choice
* C/C++/Java/etc are not maleable/scriptable
* Python/Ruby/etc are not fast
* Lisps are traditionally fast, dynamic, and very maleable
* User code and game ...
=Lisp Game Engine=
==Summary==
This is an experiment in interactive game programming, by which I mean you can write code, create, add and remove game entities while the game is running.
The essence of the system is a data driven engine, where the main loop only updates objects (built of co...
The solver implementations were used for benchmarking Common Lisp against C code.
They are intentionally not threaded to ensure that they only use one cpu core. The goal is not to measure multi-core performance or algorithmic/data structure optimizations against each implementation but to instead c...