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Projects on Google Code Results 1 - 5 of 5
This project aims to provide .NET gameplay scripting interfaces for the PC releases of Rockstar North's Grand Theft Auto video game series. Currently, the focus is set on the 'San Andreas' version of the game engine, support for other engine versions is being planned.
http://www.multitheftauto.com/images/logosmall.png ==Introduction== Multi Theft Auto (MTA) is a software project that adds network play functionality to Rockstar North's [http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series) Grand Theft Auto] game series, in which this functionality is not orig...
*Project Description* EasyHook starts where Microsoft Detours ends. This project supports extending (hooking) unmanaged code (APIs) with pure managed ones, from within a fully managed environment like C# using Windows 2000 SP4 and later, including Windows XP x64, Windows Vista x64 and Windows Se...
SDLib? is debugging library for Microsoft Windows NT and higher. This project supports debugging of EXE, DLL, and COM. Not only 32bits , but also 64bits platforms will be supported.
OpenLay makes use of Microsoft's Detours library to hook DirectX and (in the future) OpenGL to allow users to 'overlay' data on top of full screen applications such as games. OpenLay provides an API so that anyone can create a plugin to supply information to be displayed. Balls.