| Projects on Google Code | Results 1 - 10 of 10 |
This project uses the non-commercial version of FaceAPI to obtain 6 degrees of freedom headtracking through a webcam. This data is exported through a socket connection.
HowToInstall
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*FaceAPI Licensing*
faceAPI is available under Non-Commercial, Development and Production licenses.
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Demo inspired by Johnny Chung Lees YouTube video of headtracking.
Put the Wiimote by your TV-set while you hold the sensorbar above or under your head.
The image will zoom and pan around as you move in front of the TV.
Controls:
Home - Back to Homebrew channel
A - Show debug information
D...
Java version of the Head Tracking for Desktop VR Displays using the Wii Remote from Johnny Chung Lee.
Using jogl (Java™ Binding for the OpenGL® API - JSR-231) [https://jogl.dev.java.net/] and wiiusej (Java API for Wiimotes) [http://code.google.com/p/wiiusej/].
This project attempts to be a mul...
|| [http://code.google.com/p/htdp/wiki/About http://htdp.googlecode.com/svn/wiki/about-button.png] || [http://code.google.com/p/htdp/wiki/Users http://htdp.googlecode.com/svn/wiki/user-button.png] ||
|| [http://code.google.com/p/htdp/wiki/Developer http://htdp.googlecode.com/svn/wiki/develo...
This is part of a larger project to get "proper" head tracking into first person shooter. Previously, head tracking software used the head tracking as a means of controlling where your avatar in the virtual world was facing but this feels wrong because when you turn your head to the left, you are n...
=WiiR3D=
The goal of the project is for the team to develop a head tracking component along with a variety of demonstrative applications. The project was inspired by the new revolutionary headtracking technology established by Johnny Lee for the Wii remote (http://www.cs.cmu.edu/~johnny/projects/...
#summary One-sentence summary of this page.
*OpenGaze* is a realtime and portable implementation of the state-of-the-art techniques in remote visible eyetracking using standard desktop webcams.
It aims at providing a working solution to :
* Human Computer Interaction for the disabled
* Usa...
The software is a modification of the Second Life client on windows and OSX and uses OpenCV plus a home-made filter chain to identify facial motions and expressions.
We categorized those motions as a limited set of "emotions" and when detected they are applied to your avatar's head is Second Life.
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[http://www.pymolwiki.org/index.php/ImmersiveViz ImmersiveViz] is a [http://pymol.sourceforge.net/ PyMol] script to interface with the [http://code.google.com/p/htdp/ Head Tracking Driver Project] in order to control the molecule by moving around in physical space.
The script requires [http://www...
=A terrain generator and viewer for the Responsive Workbench=
Main goal of the program is to create a tool for Geographical Information System users.
With wii remote and head tracking system, controls will be implemented and tested if a GIS application can use these controls, and bring an inutia...