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Projects on Google Code Results 1 - 10 of 192
志于创建一套游戏的核心引擎 大量节省开发时间(因为自己也在弄游戏 方便自己) 只引擎将只是MODEL部分,极大的自由性 让开发者来实现VIEW 包含如下内容 已完成 开发中 ItemBox(物品栏,只需要传入你的数据和相关图片即可.其余事件处理,堆叠 等有此类处理) 待开发 NetConn(网络通信,并有相对应的JAVA端对应(需配置)..此引擎中的其他需要通信的类基于此类 但可以方便的修改 可以通过实现此接口来使用你自己的网络通信方法) Chat(玩家聊天类,只提供数据的交换,需要开发者将其嵌入视图) Astar...
The purpose of the engine we call "The Bismuth Engine", or simply TBE, is to facilitate the needs of an adventure game. Adventure games we had in mind during writing the specifications were games such as Monkey Island from 1990 and the Swedish game "Safecracker" from 1997. The example game we are th...
A simple 3d game engine. Language: C++ Platform: Win32(vs2005 sp1), Linux RenderSystem: Plugin-based OpenGL and Direct3D9 render system.(D3D9 is not fully implemented yet) Primitives building and rendering. Textures loaded from image data. Materials and lights render state...
Due to the increase in computacional power in the last few years, there has been a significant growth in the market and complexity of eletronic games.Since games are real-time multimidia and interative systems, game development is an arduous and non-trivial task. Therefore, the use of frameworks and...
This project aims to create a flexible game engine, based on various well-known libraries. As a side project, at least one game - Overdrive Assault - will be created using this engine. The code will be mostly in C++, making use of lots of object orientation, generic programming and many design pa...
简介 一个基于DX9和FMOD,采用COM组件方式架构的2D游戏引擎。整个RUGE引擎由六个COM组件(程序框架、渲染系统、音频系统、输入系统、随机数发生器、计时器)和一个渲染辅助类库(包括精灵、精灵动画、粒子系统、场景管理器、GUI系统等)组成。由于这些组件及类库对大量繁杂底层操作的封装,使得2D游戏的开发变得相当的容易。 RUGE Project Home:http://code.google.com/p/ruge/ 下载 当前版本 v2.7.4.1:ftp://ufownl.gicp.net/RUGE/v2.7.4.1/RUGE.rar (改进GUI中Mou...
=项目介绍= 我们计划基于 Windows 系统上的 MSYS 开发环境,设计开发一个具有如下功能的游戏引擎: # 基于 Windows 平台的 OpenGL 3D 图形库 # 支持网络通讯 # 多相态物理虚拟 # 物理效果 # 用于剧情开发的脚本界面 =设计参考资料= * [OGLcpp 简单OpenGL的C++封装] =设计文档= * (empty) =用户与开发者指南= * (empty)
A portable, open source, data-driven game engine designed primarily for my current game project--Antics (see links, right). The engine provides a plug-in interface for its major subsystems (graphics, physics, GUI, AI, etc.) and custom extensions. * *State:* Active * *Language:* C++ * *Licens...
2D Boy released their prototyping framework on their homepage. It's easy to use, but may not fit the purpose of my game (or your game) very well. Some changes are made to the framework to give it more functionality. Oh, and to save space, only source files in /Boy and /BoyLib are included. The...
Started in Dec 18, 2008, the Mako engine was made to be a 2d/3d game engine in C++ with all the features of a professional game engine (rendering, networking, audio, physics, etc.) The main goal of it's design is to be simple, intuitive, and easy to get a game up and running. The name "Mako" is from...
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