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Gameboy emulator written in c++. ==Screenshots== http://gbx-emu.googlecode.com/svn/wiki/test.png http://gbx-emu.googlecode.com/svn/wiki/blem.png http://gbx-emu.googlecode.com/svn/wiki/tetris.png http://gbx-emu.googlecode.com/svn/wiki/supermarioland.png
CrystalBoy is a GameBoy emulator written in C#.
Old FlashAdvance cartridges for the Gameboy Advance used a Parallel Port device for flashing files to the cartridge from a PC. It's hard to find a newer PC (especially a laptop) with a Parallel Port. Based off of tftpds, FAS1 (FlashAdvance Slot-1) lets you place Gameboy Advance games in a folder "G...
= JGBE - Java GameBoy Emulator = An emulator for the GameBoy/GameBoy Color written in Java. ===Latest Release=== We've made a new beta release, v752-b1. It's fully packed with all kinds of neat features: * Emulation correctness improved A LOT * Passes ``Demotronic Final'' demo emulator ...
An attempt to write a simple GB emulator in C# using only the .NET framework (i.e. no external dependencies). This ensures that it may run with Mono on other platforms than Windows aswell. Given that the .NET framework does not provide audio support, it is unclear whether sharpGB will ever have thi...
GameGuha is a Nintendo GameBoy (and eventually GameBoy Color) emulator for a project for a Computer Science 2 class at the University of Central Florida. It is open source and written in the Java programming language, thus running on any machine with a JVM installed. Planned features include sound, ...
=English= Game Boy Emulator in C++. Multiplatform: Windows, Linux and MAC. It's only for learning purpose. <br> =Español= Emulador de Game Boy en C++. Multiplataforma: Windows, Linux y MAC. Solo como propósito de aprendizaje.
A Gameboy and Gameboy Color Emulator (ported from MeBoy by Bjorn Carlin, and JavaBoy by Neil Millstone) for the Android mobile platform.
A work in progress emulator with disassembler features.
Bricks-OS is an operating system that will run on a standard PC, and most 32bit+ game consoles. Using Bricks-OS you can make games/applications run on multiple systems, without porting most of the code. Currently supported systems: * PC (i386 or higher) * Playstation 2 * PSP * Gameboy ...
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