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Projects on Google Code Results 1 - 10 of 46
watches your .Net source tree and when a .dll changes it finds out if a corresponding unit test can be run, and gives feedback about the result. Originally built on http://ayende.com/Blog/archive/2006/02/20/FileSystemWatcherVisualStudio2005.aspx which is why the main class is called "bug" Plea...
Useful extensions, macros and attributes to the [http://boo.codehaus.org/ boo programming language]. Extensions provided by the project include object pattern matching, simpler definition for algebraic data type like structures, Parsing Expression Grammars, concurrency primitives exploring differ...
Concurrent programming extensions to the [http://boo.codehaus.org/ boo programming language] exploring different approaches for concurrency: actors, STM, etc.
Java bytecode emitter for the [http://boo.codehaus.org/ Boo Programming Language].
==Kvark's Reality Interface== ---- <table><tr> <td> *Features:* * _Boo_ for code, _OpenTK_ for platform, _Python_ for scripting * _KISS_ paradigm in everything (see [SpatialHierarchy]) * Forward-compatible _OpenGL-3_ context * Flexible rendering pipeline (see [RenderPipeline]) * ...
A collection of helper scripts for the Unity game engine (http://unity3d.com/) including the AniMate tweening engine. The Documentation can be found at the Unify Community Wiki: http://www.unifycommunity.com/wiki/index.php?title=AniMate
A build system written in Boo, inspired by Rake.
A game prototyping engine for use in .NET running on top of the DarkGDK library for ease of use.
[http://log4net-altconf.googlecode.com/svn/log4net.altconf.webcontent/log4net_altconf%20.png] *_Compiled against 1.2.10.0 of log4net_* ==Purpose== I created log4net-altconf as an alternative way of configuring log4net, the reasoning behind this was to get away from all the verbosity require...
Inspired by [http://en.wikipedia.org/wiki/Ruby_on_Rails Ruby on Rails] migrations, written in C# & [http://boo.codehaus.org/ boo], Mite brings the versatile tool of database migrations to the .Net community. We've implemented migrations in a db agnostic style that makes *sane assumptions* when ...
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