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Projects on Google Code Results 1 - 10 of 26
Tiny Scene Graph (TinySG) is a lightweight and extensible scene graph manager. It is the successor of my [http://code.google.com/p/sceneml/ SceneML] project. == Features == * Lightweight scene graph. * Scenes can be saved/loaded from fairly simple XML definitions. * Fairly extensible sce...
An importer for XML-like DXS files from the DeleD 3D (http://www.delgine.com). The idea behind this importer is to have an extensible model parser that can be used for a multitude of java engines such as jMonkey and Ardor3D. Users can write custom format loaders and plugins to import user tagged ...
*The XML IO System is part of jME 2.0!* The new Blender exporter *for jME 2.0 xml* is in the download area: http://jmexml.googlecode.com/files/jmeXMLExport_V2.py This is all you need if you are using jME 2! jmexml is a XML serialization system for the jMonkeyEngine high speed java scenegraph ...
An android framework/game engine consisting of a scene graph plus some utility classes. It's mainly aimed to abstract OpenGL ES. It's developed to function with the Android Dev Phone 1 that features an accelerometer, magnetometer, touchscreen and trackball. If you got another device, please test it ...
jSilhouette provides a collection of Java2D shapes that can be used in several modes * regular Java2D: as you would with the standard shapes that come with the JDK * Groovy's [http://groovy.codehaus.org/GraphicsBuilder GraphicsBuilder]: declarative graphics with the Groovy programming language...
Ferox is a high performance 3D scene graph written in Java that allows for separate surface and spatial management. The current implementation comes with both a JOGL engine and a JOGL2 engine, with plans for a LWJGL engine. The JOGL2 engine is experimental because JOGL2 is still in beta stages. ...
College and self-teaching project. Yet to be better described...
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<br/><br/><br/> === SceneExpression has a new name !! === --> [http://code.google.com/p/virtualawesome/ VirtualAwesome] <br/><br/><br/> ----------- [http://labs.nortd.com/sx/ SceneExpression] is a cross-platform applications framework for advanced computer graphics and new user interfaces. It...
jMonkey Engine (jME) is a high-performance 3D game engine, written entirely in Java. OpenGL is supported via LWJGL, with JOGL support in development. For sound, OpenAL is supported. Input via the keyboard, mouse, and other controllers is also supported. jME is a community-driven open source proje...
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