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Projects on Google Code Results 1 - 10 of 11
Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. * Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC and iPhone * Modular extendible C++ design with hot-swap of most components * Optimiz...
Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org Collision: * Continuous collision detection. * Contact callbacks: add, persist, remove. * Convex polyons and circles. * Multiple shapes per body. * One-shot c...
PezMonkey is a lightweight, object-oriented wrapping of the Chipmunk physics engine. It is written in the Objective-C language and intended for use on any Cocoa/CocoaTouch based platform.
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http://files.slembcke.net/chipmunk/logo/logo1_med.png http://files.slembcke.net/chipmunk/balance_chipmunk.png ===_Fast and lightweight 2D rigid body physics library in C_=== Get the [http://files.slembcke.net/chipmunk/release/ChipmunkLatest.tgz latest version] or [http://files.slembcke.net/ch...
A game and physics engine for Flash including: * Rigid Body Dynamics * Scene management * Line of sight * User Input * Scrolling * AI Core parts of the physics solver and collision system are based on the C physics engine [http://wiki.slembcke.net/main/published/Chipmunk Chipm...
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use). More infos: http://www.impulse-based.de
SimpleODE is physic simulation lib - based on Open Dynamics Engine(ODE) and it is simplified version of ODE Features: ODE like API,Rigid body,Joints-all that exist in ODE many demos+src,Vehicle,RagDoll classes In next releases:cloth,water
An implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for the collision detection of convex objects, written in the D programming language. http://gjkd.googlecode.com/files/closestPoints.JPG http://gjkd.googlecode.com/files/gjk.JPG Please see README.TXT for polygon controls. N...
http://blog.generalrelativity.org/extraImages/foam_logo_300x200.jpg ===FOAM is a two-dimensional rigid body physics engine written in ActionScript 3.0. === It is meant as an architectural and mathematical reference for developers interested in physics simulation in the area of game development o...
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