| Projects on Google Code | Results 1 - 10 of 11 |
Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.
* Used by many game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC and iPhone
* Modular extendible C++ design with hot-swap of most components
* Optimiz...
rigidbody,
collisiondetection,
3d,
physics,
game,
convex,
gjk,
collada,
raycasting,
continuous,
game,
animation,
cloth,
softbody
Box2DX is a C# port of Box2D - Erin Catto's 2D Physics Engine. You can find original C++ version on www.box2d.org
Collision:
* Continuous collision detection.
* Contact callbacks: add, persist, remove.
* Convex polyons and circles.
* Multiple shapes per body.
* One-shot c...
2d,
rigidbody,
collisiondetection,
physics,
realtime,
animation,
game,
.NET,
C,
XNA,
physicsengine,
Box2DX
PezMonkey is a lightweight, object-oriented wrapping of the Chipmunk physics engine. It is written in the Objective-C language and intended for use on any Cocoa/CocoaTouch based platform.
sw33t h4x0rd phyzix
adsf
http://files.slembcke.net/chipmunk/logo/logo1_med.png
http://files.slembcke.net/chipmunk/balance_chipmunk.png
===_Fast and lightweight 2D rigid body physics library in C_===
Get the [http://files.slembcke.net/chipmunk/release/ChipmunkLatest.tgz latest version] or [http://files.slembcke.net/ch...
A game and physics engine for Flash including:
* Rigid Body Dynamics
* Scene management
* Line of sight
* User Input
* Scrolling
* AI
Core parts of the physics solver and collision system are based on the C physics engine [http://wiki.slembcke.net/main/published/Chipmunk Chipm...
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use).
More infos:
http://www.impulse-based.de
SimpleODE is physic simulation lib - based on Open Dynamics Engine(ODE) and it is simplified version of ODE
Features:
ODE like API,Rigid body,Joints-all that exist in ODE
many demos+src,Vehicle,RagDoll classes
In next releases:cloth,water
An implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for the collision detection of convex objects, written in the D programming language.
http://gjkd.googlecode.com/files/closestPoints.JPG
http://gjkd.googlecode.com/files/gjk.JPG
Please see README.TXT for polygon controls.
N...
GJK,
Gilbert-Johnson-Keerthi,
Collision,
2D,
Convex,
D,
Tango,
Derelict,
Polygon,
RigidBody,
Dynamics
http://blog.generalrelativity.org/extraImages/foam_logo_300x200.jpg
===FOAM is a two-dimensional rigid body physics engine written in ActionScript 3.0. ===
It is meant as an architectural and mathematical reference for developers interested in physics simulation in the area of game development o...