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Projects on Google Code Results 1 - 2 of 2
This project aims to reimplement on top of OpenGL ES 2.0 the most common / useful game orientated functionality removed from OpenGL 2.0. Such things include but are not limited to: * Matrix Tranformations * Multi-Texturing * Begin / End Paradigm * Default Fixed Function Interface and Shader ...
This project aims to port the Nintendo 64 graphics plugin glN64 to OpenGL ES 2.0 supporting devices (OMAP3, etc). Since most OGLES2 devices are constrained platforms, Performance will be a high priority. In its current state (14/12/09) it renders most games glN64 supports. Potentially it has gre...