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A LOLCode compiler for the .NET platform. Implements LOLCode spec 1.1.
LOLCode.net is licensed under the Apache License 2.0, with the exception of the [[http://lolcode-dot-net.googlecode.com/svn/trunk/lolc/CommandLineArguments.cs command line parsing library]], which is licensed under MS's shared...
[http://lolcode-java.googlecode.com/svn/trunk/docs/images/JavaCC_bastet_250.jpg]
This is a Java based implementation of the [http://lolcode.com LOLCODE] language.
===Update===
* [http://martinfowler.com/bliki/GroovyOrJRuby.html Martin Fowler plugs LOLcode] *
"The ruby/rails hype has also g...
PL/LOLCODE is the best stored-procedural language in like, FURRREVA.
PDXPUG wants to help PL/LOLCODE dominate the stored procedure world. Just because.
So this is a cool repository of FURRY LOLCODE.
KTHX
OBTW, TIS SRZ, OK?
KTHXBYE
This project contains many tools you'll need to implement or use LOLCODE with a C project, or just LOLCODE by itself, including:
Parser
Validator
Compiler
Interpreter
lolcode-to-c simply takes a LOLCODE text file and translates it into C.
[http://www.mailchimp.com/ http://mailchimp.com/opensocial_logo.gif]
The [http://www.mailchimp.com/api/ MailChimp] [http://lolcode.com/ LOLCode] interpreter allows you to write and run lolcode scripts. It mostly conforms to the lolcode 1.0 spec and picks up pieces of the more recent [http://lolco...
LolCode bytecode (erlang-term really) compiler and runtime in ErLang. Currently targeting 1.2 specification.
Demo available at http://lolcode.viraptor.info:10101/ (supports running BrainF**k interpreter! code at http://www.viraptor.info/stuff/bf.lol)
Rotfl / LolCodeISLol (Lol Code Interpreter Sucks, LOL!) is a lame interpreter written in C#. Based on EBNF rules and actually very error tolerant.
Using SLK generated parser in backend.