| Projects on Google Code | Results 1 - 10 of 48 |
this simple scene utilizes glsl shading language
implemented:
* shadows,
* mirror,
* multitexturing,
* normal mapping,
* opacity mapping,
* free camera
[http://glslscene.googlecode.com/files/screenshot.png]
if you came here while searching for bumpmapping related docs, go...
This application demo shows some basic functionalities of shaders using GLSL. The demo was developed as a tutorial named: "Introduction to GPU Programming with GLSL"; for
SIBGRAPI 2009 conference: http://www.matmidia.mat.puc-rio.br/sibgrapi2009/.
Project 2 for cs294-13 at UC Berkeley. Environment mapping and shadow maps using GLSL. Perhaps more.
http://rtrt-on-gpu.googlecode.com/svn/support/Sample%20Pictures/Lexus-1.jpg http://rtrt-on-gpu.googlecode.com/svn/support/Sample%20Pictures/Lexus-2.jpg
http://rtrt-on-gpu.googlecode.com/svn/support/Sample%20Pictures/Lexus-3.jpg http://rtrt-on-gpu.googlecode.com/svn/support/Sample%20Pictures/Lexus...
Fluxus (http://poawfal.org/fluxus) port of claudius maxmimus's rdex (http://rdex.goto10.org/). rdex is an installation that explores in an autonomous hyperspace mathematical model, searching for interesting emergent behaviour (life-alike, alife). Fluxus is an open source livecoding and animation e...
===Features===
QShaderEdit allows you to edit shaders and tweak shader parameters while previewing the results in real-time.
Currently it supports the following shading languages:
* ARB programs.
* GLSL shaders.
* CgFX effects.
===Installation===
QShaderEdit uses the cmake bui...
=ShaderNet=
This library allows to describe *[shaders]* as a network of *building blocks*. Building blocks and shader descriptions can be stored as XML documents, and can be linked across the internet too.
ShaderNet is written in *standard C* and is designed to be fast and simple. It is planned ...
=osgOcean=
osgOcean was developed as part of an EU funded research initiative called the VENUS project. The VENUS project aims at providing scientific methodologies and technological tools for the virtual exploration of deep underwater archaeology sites.
During the duration of this project di...
=A chance to see your work on the London Underground=
The [http://www.vam.ac.uk Victoria and Albert Museum] has commissioned the artist [http://postspectacular.com Karsten Schmidt] to design a truly malleable, digital identity for the [http://www.vam.ac.uk/decode Decode exhibition] by providing i...
art,
generative,
processing,
java,
branding,
3d,
glsl,
opengl,
typography,
isosurface,
toxiclibs,
va
==Kvark's Reality Interface==
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<table><tr>
<td>
*Features:*
* _Boo_ for code, _OpenTK_ for platform, _Python_ for scripting
* _KISS_ paradigm in everything (see [SpatialHierarchy])
* Forward-compatible _OpenGL-3_ context
* Flexible rendering pipeline (see [RenderPipeline])
* ...