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=Chipmunk SpaceManager= SpaceManager was designed specifically to target [http://code.google.com/p/chipmunk-physics/ chipmunk] for use on the iphone in conjunction with [http://code.google.com/p/cocos2d-iphone/ cocos2d-iphone]. It should be known that SpaceManager can run independently of cocos2d...
PezMonkey is a lightweight, object-oriented wrapping of the Chipmunk physics engine. It is written in the Objective-C language and intended for use on any Cocoa/CocoaTouch based platform.
pymunk is a wrapper around the 2d physics library Chipmunk, http://code.google.com/p/chipmunk-physics/ == pymunk vision == Make 2d physics easy to include in your game :) It is (or striving to be): * *Easy to use* It should be easy to use, no complicated stuff should be needed to add phy...
==Spacedock== ---- A 2D physics based top down shooter written in C++ using Chipmunk physics, OpenGL, and GLUT.
Examples of experiments and hacks in [http://trac.clozure.com/openmcl/wiki Clozure Common Lisp] that just might be interesting to the greater CCL community. The only examples at the moment are a translation of a few of NEHE's OpenGL tutorials into Lisp and a partial port of the Chipmunk 2D physics ...
http://code.google.com/p/sole-scion/ STATUS: Unfinished. On hold. Only of interest to the geekiest of my enthusiastic programmer friends. The vision of Sole Scion is to be a slow-paced but real-time 2D vector graphic RPG, styled somewhat on Nethack, but with smoothly moving and rotating vector...
We'll see
Code used during my presentation at Euruko 2009 you will need to install gosu for the main example and chipmunk for the rest I know I should write something more, but I'm kinda busy right now ;) if you are wondering about the license, it's a MIT + Creative Commons Share Alike
Free open source cross-platform game engine written in C.<br> Game code: Lua.<br> Graphics: OpenGL.<br> Sound: OpenAL.<br> Physics: Chipmunk for 2D, Bullet for 3D in the future.<br> Pre-alpha development stage yet.
Jogo de Sinuca 2D Multiplayer feito em C. Está sendo utilizado na implementação do jogo: RPC, OpenGL e a engine física chipmunk.
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