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Projects on Google Code Results 1 - 10 of 32
=Shape Generator= Welcome to the page of the Shape Generator Project. This class provides an easy way to generate regular polygons and animate them using tweens. ==Terms of use== You can freely use this class, and modify it, and share it, but you must share it with the same restrictions. ...
I've written a helper API for loading and monitoring resources which is based upon an AS3 library called Queueloader (http://code.google.com/p/queueloader-as3/). This AS2 version has the following features: * Individual monitoring * Overall queue monitoring * Image loading * SWF loading ...
this framework allows e4x-ish access to XML in AS2 ... VERY EARLY VERSION ... :) ... api may change!!! many changes to come. notably: * try to get closer to AS3 API, where it makes sense * proper support for text nodes (getter for text, hasComplexContent etc.) * descendants() method...
A Flash interface that will be written in Action Script 2 for Flash developer. The Interface will be something that the developer adds to his current scene to debug, optimize, and modify current objects in existence. The feature scope for this project are : a run time visual studios style watch ...
Action Script(2, 3) & PHP5 code frameworks
some experienmental actionscript code
FL_ActionScript_SourceShare
Critical Mass has developed a portable Flash interface for the Google Maps API. It's written in ActionScript 2, and should be able to integrate with most AS2-based Flash projects that can accept external modules. You will need a Google Maps API key (http://code.google.com/apis/maps/signup.html),...
_Flash Ad Manager_ enables Flash Platform developers to manage ads in their projects remotely via XML. This project lets developers remotely switch between several embedded ads or alternatively serve custom ads from their own private server. Ads appear during the 'preloading' stage of an applicat...
A template for !FlashDevelop to easy Chumby widget development, and a set of mini components for !FlashLite 3 The template configures a few things: * Setup the Flash movie to Flash8 320x240 12fps * Creates an application class with a "main" that gets executed when the movie is loaded * C...
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