| Projects on Google Code | Results 1 - 5 of 5 |
Pathfinding algorithm for games, available in two ports: C++ and Java.
This is a basic toolkit for everyday flash use like:
- Logger class (avoid putting trace commands all over)
- Stopwatch for measuring execution time
- Simple tile-based A-Star implementation
- Basic fps-meter with graph (i like it visual)
Yes I'm lazy, but here's some info
==AStar Notes ...
This is a project for [http://www.cse.wustl.edu/~chen/511/ CSE 511A: "Introduction to Artificial Intelligence"] at [http://wustl.edu/ Washington University in St. Louis] that solves a Sudoku problem using a variety of algorithms, including constraint satisfaction and various graph search algorithms ...
sudoku,
cse511,
ai,
artificial,
intelligence,
artificial-intelligence,
Boost,
BGL,
Graph,
Search,
A-star,
Hill-climbing,
Enforced-hill-climbing,
CPlusPlus,
constraint-satisfaction
Pacman AI controllers based on A-star search algorithm and reinforcement learning