o3d.Matrix4AxisRotation Class Reference
Inherits
o3d.ParamObject
List of all members.
Detailed Description
This param operation applies a rotation to its input matrix. The
rotation is specified in terms of an angle and an axis of rotation.
It can be used, for example, to supply the local matrix of a transform.
Public Member Functions
Public Properties
Parameters
Member Function Documentation
Copies all the params from a the given source_param_object to this param
object. Does not replace any currently existing params with the same name.
- Parameters:
-
| sourceParamObject |
param object to copy params from. |
Creates a Param with the given name and type on the ParamObject.
Will fail if a param with the same name already exists.
- Parameters:
-
| paramName |
The name of the Param to be created. |
| paramTypeName |
The type of Param to create. Valid types are
- 'o3d.ParamBoolean'
- 'o3d.ParamBoundingBox'
- 'o3d.ParamDrawContext'
- 'o3d.ParamDrawList'
- 'o3d.ParamEffect'
- 'o3d.ParamFloat'
- 'o3d.ParamFloat2'
- 'o3d.ParamFloat3'
- 'o3d.ParamFloat4'
- 'o3d.ParamFunction'
- 'o3d.ParamInteger'
- 'o3d.ParamMaterial'
- 'o3d.ParamMatrix4'
- 'o3d.ParamParamArray'
- 'o3d.ParamRenderSurface'
- 'o3d.ParamRenderDepthStencilSurface'
- 'o3d.ParamSampler'
- 'o3d.ParamSkin'
- 'o3d.ParamSteamBank'
- 'o3d.ParamState'
- 'o3d.ParamString'
- 'o3d.ParamTexture'
- 'o3d.ParamTransform'
- 'o3d.ProjectionParamMatrix4'
- 'o3d.ProjectionInverseParamMatrix4'
- 'o3d.ProjectionTransposeParamMatrix4'
- 'o3d.ProjectionInverseTransposeParamMatrix4'
- 'o3d.ViewParamMatrix4'
- 'o3d.ViewInverseParamMatrix4'
- 'o3d.ViewTransposeParamMatrix4'
- 'o3d.ViewInverseTransposeParamMatrix4'
- 'o3d.ViewProjectionParamMatrix4'
- 'o3d.ViewProjectionInverseParamMatrix4'
- 'o3d.ViewProjectionTransposeParamMatrix4'
- 'o3d.ViewProjectionInverseTransposeParamMatrix4'
- 'o3d.WorldParamMatrix4'
- 'o3d.WorldInverseParamMatrix4'
- 'o3d.WorldTransposeParamMatrix4'
- 'o3d.WorldInverseTransposeParamMatrix4'
- 'o3d.WorldViewParamMatrix4'
- 'o3d.WorldViewInverseParamMatrix4'
- 'o3d.WorldViewTransposeParamMatrix4'
- 'o3d.WorldViewInverseTransposeParamMatrix4'
- 'o3d.WorldViewProjectionParamMatrix4'
- 'o3d.WorldViewProjectionInverseParamMatrix4'
- 'o3d.WorldViewProjectionTransposeParamMatrix4'
- 'o3d.WorldViewProjectionInverseTransposeParamMatrix4'
|
- Returns:
-
o3d.Param.The newly created Param or null on failure.
Searches by name for a Param defined in the object.
- Parameters:
-
| paramName |
Name to search for. |
- Returns:
-
o3d.Param.The Param with the given name, or null otherwise.
| boolean Matrix4AxisRotation.isAClassName |
( |
string |
className |
) |
[inherited from o3d.ObjectBase] |
Takes the name of a class as an argument, and returns true if this object is
either an instance of that class or derives from that class.
var t = pack.createObject('o3d.Transform');
t.isAClassName('o3d.Transform'); // true
t.isAClassName('o3d.ParamObject'); // true
t.isAClassName('o3d.Shape'); // false
- Parameters:
-
| className |
Name of class to check for. |
- Returns:
-
boolean.true if this object is a or is derived from the given class name.
Removes a Param from a ParamObject.
This function will fail if the param does not exist on this ParamObject
or if the param is unremovable.
- Parameters:
-
- Returns:
-
boolean.True if the param was removed.
Member Property Documentation
| number Matrix4AxisRotation.angle
|
The angle of rotation in radians.
Default = 0.
The local rotation axis. This must be a unit vector.
Default = [0, 0, 0].
The concrete class name for an object derived from ObjectBase.
If you want to know if an object is of a certain type you should use
objectBase.isAClassName
var t = pack.createObject('o3d.Transform');
t.className == 'o3d.Transform'; // true
This property is read-only.
Unique id of the object.
This id will be unique, even across multiple O3D clients in the same
page.
This property is read-only.
The input matrix.
Default = Identity.
The object's name.
Setting this has no meaning to O3D, but is useful for debugging and for
the functions Client.getObjects, Pack.getObject,
RenderNode.getRenderNodesByNameInTree and
RenderNode.getTransformsByNameInTree
which search for objects by name.
The output is equal to the rotation of the input matrix.
This property is read-only.
Gets all the param on this param object.
Each access to this field gets the entire list, so it is best to get it
just once. For example:
var params = paramObject.params;
for (var i = 0; i < params.length; i++) {
var param = params[i];
}
Note that modifications to this array [e.g. push()] will not affect
the underlying ParamObject, while modifications to the array's members
will affect them.
This property is read-only.
Parameter Documentation
The result of rotating the input
matrix by the specified rotation.