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o3d.FloatField Class Reference

Inherits o3d.Field

List of all members.


Detailed Description

A field that contains floating point numbers.

Public Member Functions

!Array.<number>  getAt(startIndex, numElements) o3d.FloatField
boolean  isAClassName(className) o3d.ObjectBase
setAt(startIndex, values) o3d.FloatField

Public Properties

o3d.Buffer buffer o3d.Field
string className o3d.ObjectBase
number clientId o3d.ObjectBase
string name o3d.NamedObject
number numComponents o3d.Field
number offset o3d.Field
number size o3d.Field

Member Function Documentation

!Array.<number> FloatField.getAt ( number startIndex
number numElements )

Gets the values stored in the field.

Parameters:
startIndex index of the first value to get.
numElements number of elements to read from field.
Returns:
!Array.<number>.The values of the field.
boolean FloatField.isAClassName ( string className ) [inherited from o3d.ObjectBase]

Takes the name of a class as an argument, and returns true if this object is either an instance of that class or derives from that class.

var t = pack.createObject('o3d.Transform');
t.isAClassName('o3d.Transform');    // true
t.isAClassName('o3d.ParamObject');  // true
t.isAClassName('o3d.Shape');        // false
Parameters:
className Name of class to check for.
Returns:
boolean.true if this object is a or is derived from the given class name.
FloatField.setAt ( number startIndex
!Array.<number> values )

Sets the values of the data stored in the field. The buffer for the field must have already been created either through buffer.set or through buffer.allocateElements. The number of values passed in must be a multiple of the number of components needed for the field.

Parameters:
startIndex index of first value to set.
values Values to be stored in the buffer starting at index.

Member Property Documentation

o3d.Buffer FloatField.buffer [inherited from o3d.Field]

The Buffer the field belongs to. This property is read-only.

string FloatField.className [inherited from o3d.ObjectBase]

The concrete class name for an object derived from ObjectBase. If you want to know if an object is of a certain type you should use objectBase.isAClassName

var t = pack.createObject('o3d.Transform');
t.className == 'o3d.Transform';  // true
This property is read-only.
number FloatField.clientId [inherited from o3d.ObjectBase]

Unique id of the object. This id will be unique, even across multiple O3D clients in the same page. This property is read-only.

string FloatField.name [inherited from o3d.NamedObject]

The object's name. Setting this has no meaning to O3D, but is useful for debugging and for the functions Client.getObjects, Pack.getObject, RenderNode.getRenderNodesByNameInTree and RenderNode.getTransformsByNameInTree which search for objects by name.

number FloatField.numComponents [inherited from o3d.Field]

The number of components in this field. This property is read-only.

number FloatField.offset [inherited from o3d.Field]

The offset of this field in the Buffer in bytes. This property is read-only.

number FloatField.size [inherited from o3d.Field]

The size of one element of this field. This property is read-only.