Includes enterprise licensing and support
Overlays are objects on the map that are tied to latitude/longitude coordinates, so they move when you drag or zoom the map. Overlays reflect objects that you "add" to the map to designate points, lines, areas, or collections of objects.
The Maps API has several types of overlays:
Marker. (For more information, see
Markers and Icons
below.)Polyline. (For more information, see
Polylines.)OverlayView interface.
(For more information, see Custom
Overlays.)Overlays are often added to the map upon their construction;
all overlays define an Options object for use in construction
that allows you to designate the map on which they should appear.
You may also add an overlay to the map directly by using the overlay's
setMap() method, passing it the map on which to add
the overlay.
var myLatlng = new google.maps.LatLng(-25.363882,131.044922);
var myOptions = {
zoom: 4,
center: myLatlng,
mapTypeId: google.maps.MapTypeId.ROADMAP,
}
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
var marker = new google.maps.Marker({
position: myLatlng,
title:"Hello World!"
});
// To add the marker to the map, call setMap();
marker.setMap(map);
To remove an overlay from a map, call the overlay's
setMap() method, passing null. Note that
calling this method does not delete the overlay; it simply removes
the overlay from the map. If instead you wish to delete the overlay,
you should remove it from the map, and then set the
overlay itself to null.
If you wish to manage a set of overlays, you should create
an array to hold the overlays. Using this array, you can then call
setMap() on each overlay in the array when you need to
remove them. (Note that unlike in V2, no clearOverlays()
method exists; you are responsible for keeping track of your overlays
and removing them from the map when not needed.) You can delete
the overlays by removing them from the map and then setting the
array's length to 0, which removes all
references to the overlays.
The following example places markers on a map when clicked on the map, and places them within an array. The overlays can then be later cleared, shown, or deleted:
var map;
var markersArray = [];
function initialize() {
var haightAshbury = new google.maps.LatLng(37.7699298, -122.4469157);
var mapOptions = {
zoom: 12,
center: haightAshbury,
mapTypeId: google.maps.MapTypeId.TERRAIN
};
map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions);
google.maps.event.addListener(map, 'click', function(event) {
addMarker(event.latLng);
});
}
function addMarker(location) {
marker = new google.maps.Marker({
position: location,
map: map
});
markersArray.push(marker);
}
// Removes the overlays from the map, but keeps them in the array
function clearOverlays() {
if (markersArray) {
for (i in markersArray) {
markersArray[i].setMap(null);
}
}
}
// Shows any overlays currently in the array
function showOverlays() {
if (markersArray) {
for (i in markersArray) {
markersArray[i].setMap(map);
}
}
}
// Deletes all markers in the array by removing references to them
function deleteOverlays() {
if (markersArray) {
for (i in markersArray) {
markersArray[i].setMap(null);
}
markersArray.length = 0;
}
}
View example (overlay-remove.html)
Markers identify locations on the map. By default, they use
a standard icon, though you can set a custom icon within the marker's
constructor or by calling setIcon() on the marker. The
google.maps.Marker constructor takes a single
Marker options object literal specifying the initial
properties of the marker. The following fields are particularly
important and commonly set when constructing your marker:
position (required) specifies a LatLng
identifying the initial location of the marker.map (optional) specifies the Map object
on which to place the marker.Note that within the Marker constructor, you should
specify the map on which to add the marker. If you do not specify this
argument, the marker is created but is not attached (or displayed) on the map.
You may add the marker later by calling the marker's setMap()
method. To remove a marker, call the setMap() method passing
null as the argument.
Markers are designed to be interactive. By default, they receive
'click' events, for example, and are often used within event
listeners to bring up info windows. Setting a marker's draggable
property to true makes the marker
user-editable on the map.
The following example adds a simple marker to a map at Uluru, in the center of Australia:
var myLatlng = new google.maps.LatLng(-25.363882,131.044922);
var myOptions = {
zoom: 4,
center: myLatlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
var marker = new google.maps.Marker({
position: myLatlng,
map: map,
title:"Hello World!"
});
This Marker title will show up as a tooltip.
If you do not wish to pass any Marker options in the
marker's constructor, instead pass an empty object {} in the
last argument of the constructor.
View example (marker-simple.html)
You may also animate markers so that they exhibit dynamic movement in a
variety of different circumstances. The way a marker is animated is specified
within the marker's animation property, of type
google.maps.Animation. The following Animation
values are currently supported:
DROP indicates that the marker
should drop from the top of the map to its final location when first
placed on the map. Animation will cease once the marker comes to rest
and animation will revert to null.
This type of animation is usually specified during creation of the
Marker.BOUNCE indicates that the marker
should "bounce" in place. A bouncing marker will continue bouncing until
its animation property is explicitly set to
null.You may initiate an animation on an existing marker by calling
setAnimation() on the Marker object.
The following example creates a marker in Stockholm, Sweden using a
DROP animation. Clicking on the marker toggles the marker
between a BOUNCE animation or no animation:
var stockholm = new google.maps.LatLng(59.32522, 18.07002);
var parliament = new google.maps.LatLng(59.327383, 18.06747);
var marker;
var map;
function initialize() {
var mapOptions = {
zoom: 13,
mapTypeId: google.maps.MapTypeId.ROADMAP,
center: stockholm
};
map = new google.maps.Map(document.getElementById("map_canvas"),
mapOptions);
marker = new google.maps.Marker({
map:map,
draggable:true,
animation: google.maps.Animation.DROP,
position: parliament
});
google.maps.event.addListener(marker, 'click', toggleBounce);
}
function toggleBounce() {
if (marker.getAnimation() != null) {
marker.setAnimation(null);
} else {
marker.setAnimation(google.maps.Animation.BOUNCE);
}
}
View example (marker-animations.html)
Note: if you have many markers, you might not want to drop them all at once
on the map. You can make use of setTimeout() to space your
markers' animations apart using a pattern like that shown below:
function drop() {
for (var i =0; i < markerArray.length; i++) {
setTimeout(function() {
addMarkerMethod();
}, i * 200);
}
}
View example (marker-animations-iteration.html)
Markers may define an icon to show in place of the default icon. Defining an icon involves setting a number of properties that define the visual behavior of the marker.
In the most basic case, an icon can simply indicate an image to
use instead of the default Google Maps pushpin icon by setting
the marker's icon property to the URL of an image.
The Google Maps API will size the icon automatically in this case.
In the example below, we create an icon to signify the position of Bondi Beach in Sydney, Australia:
function initialize() {
var myLatlng = new google.maps.LatLng(-25.363882,131.044922);
var myOptions = {
zoom: 4,
center: myLatlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
var image = 'beachflag.png';
var myLatLng = new google.maps.LatLng(-33.890542, 151.274856);
var beachMarker = new google.maps.Marker({
position: myLatLng,
map: map,
icon: image
});
}
View example (icon-simple.html)
More complex icons will want to specify complex shapes (which
indicate regions that are clickable), add shadow images, and specify
the "stack order" of how they should display relative to
other overlays. Icons specifed in this manner should
set their icon and shadow properties to an
object of type MarkerImage.
Shadow images should generally be created at a 45 degree angle (upward and to the right) from the main image, and the bottom left corner of the shadow image should align with the bottom-left corner of the icon image. Shadow images should be 24-bit PNG images with alpha transparency so that image boundaries appear correctly on the map.
MarkerImage objects not only define an image, but also
define the size of the icon, the origin
of the icon (if the image you want is part of a larger image in a sprite,
for example), and the anchor where the icon's hotspot
should be located (which is based on the origin).
The following example creates complex markers to signify beaches near
Sydney, NSW, Australia. Note that the anchor is set to
(0,32) to correspond to the base of the flagpole.
function initialize() {
var myOptions = {
zoom: 10,
center: new google.maps.LatLng(-33.9, 151.2),
mapTypeId: google.maps.MapTypeId.ROADMAP
}
var map = new google.maps.Map(document.getElementById("map_canvas"),
myOptions);
setMarkers(map, beaches);
}
/**
* Data for the markers consisting of a name, a LatLng and a zIndex for
* the order in which these markers should display on top of each
* other.
*/
var beaches = [[]
[[]'Bondi Beach', -33.890542, 151.274856, 4],
[[]'Coogee Beach', -33.923036, 151.259052, 5],
[[]'Cronulla Beach', -34.028249, 151.157507, 3],
[[]'Manly Beach', -33.80010128657071, 151.28747820854187, 2],
[[]'Maroubra Beach', -33.950198, 151.259302, 1]
];
function setMarkers(map, locations) {
// Add markers to the map
// Marker sizes are expressed as a Size of X,Y
// where the origin of the image (0,0) is located
// in the top left of the image.
// Origins, anchor positions and coordinates of the marker
// increase in the X direction to the right and in
// the Y direction down.
var image = new google.maps.MarkerImage('images/beachflag.png',
// This marker is 20 pixels wide by 32 pixels tall.
new google.maps.Size(20, 32),
// The origin for this image is 0,0.
new google.maps.Point(0,0),
// The anchor for this image is the base of the flagpole at 0,32.
new google.maps.Point(0, 32));
var shadow = new google.maps.MarkerImage('images/beachflag_shadow.png',
// The shadow image is larger in the horizontal dimension
// while the position and offset are the same as for the main image.
new google.maps.Size(37, 32),
new google.maps.Point(0,0),
new google.maps.Point(0, 32));
// Shapes define the clickable region of the icon.
// The type defines an HTML <area> element 'poly' which
// traces out a polygon as a series of X,Y points. The final
// coordinate closes the poly by connecting to the first
// coordinate.
var shape = {
coord: [[]1, 1, 1, 20, 18, 20, 18 , 1],
type: 'poly'
};
for (var i = 0; i < locations.length; i++) {
var beach = locations[[]i];
var myLatLng = new google.maps.LatLng(beach[[]1], beach[[]2]);
var marker = new google.maps.Marker({
position: myLatLng,
map: map,
shadow: shadow,
icon: image,
shape: shape,
title: beach[[]0],
zIndex: beach[[]3]
});
}
}
View example (icon-complex.html)
The Polyline class defines a linear overlay of connected
line segments on the map. A Polyline object consists of an array of
LatLng locations, and creates a series of line segments that
connect those locations in an ordered sequence.
The Polyline constructor takes a set of
Polyline options specifying the LatLng
coordinates of the line and a set of styles to adjust the polyline's
visual behavior.
Polylines are drawn as a series of straight segments on the
map. You can specify custom colors, weights, and opacities for the stroke of
the line within a Polyline options object used when
constructing your line, or change those properties after construction. A
polyline supports the following stroke styles:
strokeColor specifies a hexadecimal HTML color of the format
"#FFFFFF". The Polyline class does not support
named colors.strokeOpacity specifies a numerical fractional value between
0.0 and 1.0 (default) of the opacity of the line's
color.strokeWeight specifies the weight of the line's stroke in
pixels.Additionally, a polyline's editable property defines whether
this shape is editable by users on the map.
The following code snippet creates a 2-pixel-wide red polyline connecting the path of William Kingsford Smith's first trans-Pacific flight between Oakland, CA and Brisbane, Australia:
function initialize() {
var myLatLng = new google.maps.LatLng(0, -180);
var myOptions = {
zoom: 3,
center: myLatLng,
mapTypeId: google.maps.MapTypeId.TERRAIN
};
var map = new google.maps.Map(document.getElementById("map_canvas"),
myOptions);
var flightPlanCoordinates = [
new google.maps.LatLng(37.772323, -122.214897),
new google.maps.LatLng(21.291982, -157.821856),
new google.maps.LatLng(-18.142599, 178.431),
new google.maps.LatLng(-27.46758, 153.027892)
];
var flightPath = new google.maps.Polyline({
path: flightPlanCoordinates,
strokeColor: "#FF0000",
strokeOpacity: 1.0,
strokeWeight: 2
});
flightPath.setMap(map);
}
View example (polyline-simple.html)
A polyline specifies a series of coordinates as an array of
LatLng objects. To retrieve these coordinates, call
the Polyline's getPath(), which will
return an array of type MVCArray. As such, you can
manipulate and inspect the array using the following operations:
getAt() returns the LatLng at a given
zero-based index value.insertAt() inserts a passed LatLng
at a given zero-based index value. Note that any
existing coordinates at that index value are moved forward.removeAt() removes a LatLng at a given
zero-based index value.Note: you cannot simply retrieve
the ith element of an array by using the syntax
mvcArray[[]i]; you must use
mvcArray.getAt(i).
The following code creates an interactive map which constructs a
polyline based on user clicks. Note that the polyline only appears
once its path property contains two LatLng
coordinates.
var poly;
var map;
function initialize() {
var chicago = new google.maps.LatLng(41.879535, -87.624333);
var myOptions = {
zoom: 7,
center: chicago,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById('map_canvas'), myOptions);
var polyOptions = {
strokeColor: '#000000',
strokeOpacity: 1.0,
strokeWeight: 3
}
poly = new google.maps.Polyline(polyOptions);
poly.setMap(map);
// Add a listener for the click event
google.maps.event.addListener(map, 'click', addLatLng);
}
/**
* Handles click events on a map, and adds a new point to the Polyline.
* @param {MouseEvent} mouseEvent
*/
function addLatLng(event) {
var path = poly.getPath();
// Because path is an MVCArray, we can simply append a new coordinate
// and it will automatically appear
path.push(event.latLng);
// Add a new marker at the new plotted point on the polyline.
var marker = new google.maps.Marker({
position: event.latLng,
title: '#' + path.getLength(),
map: map
});
}
View example (polyline-complex.html)
Polygon objects are similar to Polyline
objects in that they consist of a series of coordinates in an ordered
sequence. However, instead of being open-ended, polygons are designed
to define regions within a closed loop. Similar to polylines, they
allow you to define a stroke, which affects the outline of the
polygon; unlike polylines, they also allow you to define a fill
region inside the polygon.
Additionally, Polygons may potentially exhibit complex
shapes, including discontinuities (multiple polygons defined as one
polygon), "donuts" (where polygonal areas appear inside the polygon as
"islands") and intersections of one or more polygons. For this reason,
a single polygon may specify multiple paths.
As with polylines, you can define custom colors, weights, and opacities for the edge of the polygon (the "stroke") and custom colors and opacities for the area within the enclosed region (the "fill"). Colors should be indicated in hexadecimal numeric HTML style.
Because a polygonal area may include several separate paths, the
Polygon object's paths property specifies
an "array of arrays," (each of type MVCArray) where
each array defines a separate sequence of ordered LatLng
coordinates.
However, for simple polygons consisting of only one path, you may
construct a Polygon using a single array of
LatLng coordinates as a convenience. The
Google Maps API will convert this simple array into an "array of
arrays" upon construction when storing it within the
Polygon's paths property. As well, the
API provides a simple getPath() methods for simple
polygons consisting of one path.
Note: if you construct a
polygon in this manner, you will still need to retrieve values from the
polygon by manipulating the path as an MVCArray.
Additionally, a polygon's editable property defines whether
this shape is editable by users on the map.
The following code snippet creates a polygon representing the Bermuda Triangle:
function initialize() {
var myLatLng = new google.maps.LatLng(24.886436490787712, -70.2685546875);
var myOptions = {
zoom: 5,
center: myLatLng,
mapTypeId: google.maps.MapTypeId.TERRAIN
};
var bermudaTriangle;
var map = new google.maps.Map(document.getElementById("map_canvas"),
myOptions);
var triangleCoords = [
new google.maps.LatLng(25.774252, -80.190262),
new google.maps.LatLng(18.466465, -66.118292),
new google.maps.LatLng(32.321384, -64.75737),
new google.maps.LatLng(25.774252, -80.190262)
];
// Construct the polygon
// Note that we don't specify an array or arrays, but instead just
// a simple array of LatLngs in the paths property
bermudaTriangle = new google.maps.Polygon({
paths: triangleCoords,
strokeColor: "#FF0000",
strokeOpacity: 0.8,
strokeWeight: 2,
fillColor: "#FF0000",
fillOpacity: 0.35
});
bermudaTriangle.setMap(map);
}
View example (polygon-simple.html)
The Polygon in the example above consists of four
coordinates, but notice that the first and last coordinate are the
same location, which defines the loop. In practice, however, since
polygons define closed areas, you don't need to define this last
coordinate. The Maps API will automatically "close" any polygons by
drawing a stroke connecting the last coordinate back to the first
coordinate for any given paths.
The following example is identical to the first example except that the last coordinate is omitted.
View example (polygon-autoclose.html)
A polygon specifies its series of coordinates as an array
of arrays, where each array is of type MVCArray. Each
"leaf" array is an array of LatLng coordinates
specifying a single path. To retrieve these coordinates, call the
Polygon's getPaths() method. Since the
array is an MVCArray you will need to manipulate and
inspect it using the following operations:
getAt() returns the LatLng at a given
zero-based index value.insertAt() inserts a passed LatLng
at a given zero-based index value. Note that any
existing coordinates at that index value are moved forward.removeAt() removes a LatLng at a given
zero-based index value.Note: you cannot simply retrieve
the ith element of an array by using the syntax
mvcArray[[]i]; you must use
mvcArray.getAt(i).
The following code handles click events on the polygon by displaying information on the polygon's coordinates:
var map;
var infoWindow;
function initialize() {
var myLatLng = new google.maps.LatLng(24.886436490787712, -70.2685546875);
var myOptions = {
zoom: 5,
center: myLatLng,
mapTypeId: google.maps.MapTypeId.TERRAIN
};
var bermudaTriangle;
map = new google.maps.Map(document.getElementById("map_canvas"),
myOptions);
var triangleCoords = [
new google.maps.LatLng(25.774252, -80.190262),
new google.maps.LatLng(18.466465, -66.118292),
new google.maps.LatLng(32.321384, -64.75737)
];
bermudaTriangle = new google.maps.Polygon({
paths: triangleCoords,
strokeColor: "#FF0000",
strokeOpacity: 0.8,
strokeWeight: 3,
fillColor: "#FF0000",
fillOpacity: 0.35
});
bermudaTriangle.setMap(map);
// Add a listener for the click event
google.maps.event.addListener(bermudaTriangle, 'click', showArrays);
infowindow = new google.maps.InfoWindow();
}
function showArrays(event) {
// Since this Polygon only has one path, we can call getPath()
// to return the MVCArray of LatLngs
var vertices = this.getPath();
var contentString = "<b>Bermuda Triangle Polygon</b><br />";
contentString += "Clicked Location: <br />" + event.latLng.lat() + "," + event.latLng.lng() + "<br />";
// Iterate over the vertices.
for (var i =0; i < vertices.length; i++) {
var xy = vertices.getAt(i);
contentString += "<br />" + "Coordinate: " + i + "<br />" + xy.lat() +"," + xy.lng();
}
// Replace our Info Window's content and position
infowindow.setContent(contentString);
infowindow.setPosition(event.latLng);
infowindow.open(map);
}
View example (polygon-arrays.html)
In addition to a generic Polygon class, the Javascript
Maps API also includes specific classes for Circle and
Rectangle to simplify their construction.
A Circle is similar to a Polygon in
that you can define custom colors, weights, and
opacities for the edge of the circle (the "stroke") and custom colors
and opacities for the area within the enclosed region (the "fill").
Colors should be indicated in hexadecimal numeric HTML style.
Unlike a Polygon, you do not define paths
for a Circle; instead, a circle has two additional
properties which define its shape:
center specifies the google.maps.LatLng
of the center of this circle.radius specifies the radius of the circle, in meters.Additionally, a circle's editable property defines whether
this shape is editable by users on the map.
The following code snippet creates circles representing populations in the United States:
// Create an object containing LatLng, population.
var citymap = {};
citymap['chicago'] = {
center: new google.maps.LatLng(41.878113, -87.629798),
population: 2842518
};
citymap['newyork'] = {
center: new google.maps.LatLng(40.714352, -74.005973),
population: 8143197
};
citymap['losangeles'] = {
center: new google.maps.LatLng(34.052234, -118.243684),
population: 3844829
}
var cityCircle;
function initialize() {
var mapOptions = {
zoom: 4,
center: new google.maps.LatLng(37.09024, -95.712891),
mapTypeId: google.maps.MapTypeId.TERRAIN
};
var map = new google.maps.Map(document.getElementById("map_canvas"),
mapOptions);
for (var city in citymap) {
// Construct the circle for each value in citymap. We scale population by 20.
var populationOptions = {
strokeColor: "#FF0000",
strokeOpacity: 0.8,
strokeWeight: 2,
fillColor: "#FF0000",
fillOpacity: 0.35,
map: map,
center: citymap[city].center,
radius: citymap[city].population / 20
};
cityCircle = new google.maps.Circle(populationOptions);
}
}
View example (circle-simple.html)
A Rectangle is similar to a Polygon in
that you can define custom colors, weights, and
opacities for the edge of the rectangle (the "stroke") and custom colors
and opacities for the area within the enclosed region (the "fill").
Colors should be indicated in hexadecimal numeric HTML style.
Unlike a Polygon, you do not define paths
for a Rectangle; instead, a rectangle has a bounds
property which defines its shape:
bounds specifies the google.maps.LatLngBounds
of this rectangle.Additionally, a rectangle's editable property defines whether
this shape is editable by users on the map.
The following example creates a rectangle based on the previous viewport
on any 'zoom_changed' event:
function initialize() {
var coachella = new google.maps.LatLng(33.6803003, -116.173894);
var rectangle;
var myOptions = {
zoom: 11,
center: coachella,
mapTypeId: google.maps.MapTypeId.TERRAIN
};
var map = new google.maps.Map(document.getElementById("map_canvas"),
myOptions);
rectangle = new google.maps.Rectangle();
google.maps.event.addListener(map, 'zoom_changed', function() {
// Get the current bounds, which reflect the bounds before the zoom.
var rectOptions = {
strokeColor: "#FF0000",
strokeOpacity: 0.8,
strokeWeight: 2,
fillColor: "#FF0000",
fillOpacity: 0.35,
map: map,
bounds: map.getBounds()
};
rectangle.setOptions(rectOptions);
});
}
View example (rectangle-simple.html)
Any shape overlay (polylines, polygons, circles, and rectangles) can be set
as user-editable, by setting editable to true in
the shape's options.
To set markers as draggable, set draggable to true
in the marker options.
var circleOptions = {
center: new google.maps.LatLng(-34.397, 150.644),
radius: 25000,
map: map,
editable: true
};
var circle = new google.maps.Circle(circleOptions);
Making a shape overlay editable adds 'handles' to the shape, allowing users to reposition, reshape, and/or resize it directly on the map.
View example (user-editable-shapes.html)
User-made changes to the object do not persist between sessions. If you'd like to save polygon edits, you must capture and store the information yourself.
When a shape is edited, an event is fired upon completion of the edit. These are listed below.
| Shape | Events |
|---|---|
| Circle |
radius_changedcenter_changed
|
| Polygon |
insert_atremove_atset_at
The listener must be set on the polygon's path. If the polygon has multiple paths, a listener must be set on each path. |
| Polyline |
insert_atremove_atset_at
The listener must be set on the polyline's path. |
| Rectangle | bounds_changed |
google.maps.event.addListener(circle, 'radius_changed', function() {
radius = circle.getRadius();
});
google.maps.event.addListener(outerPath, 'set_at', function() {
print('Vertex moved on outer path.');
});
google.maps.event.addListener(innerPath, 'insert_at', function() {
print('Vertex removed from inner path.');
});
The concepts within this document refer to features only
available within the google.maps.drawing library. This library
is not loaded by default when you load the Maps Javascript API but must be
explicitly specified through use of a libraries bootstrap
parameter:
http://maps.googleapis.com/maps/api/js?sensor=false&libraries=drawing
See
Libraries in the V3 Maps API for more information.
The DrawingManager class provides a graphical interface for
users to draw polygons, rectangles, polylines, circles, and markers on the
map. A DrawingManager object is created as follows:
var drawingManager = new google.maps.drawing.DrawingManager(); drawingManager.setMap(map);
The DrawingManager constructor takes a set of options that
define the set of controls to display, the position of the control, and the
initial drawing state.
drawingMode property of the DrawingManager
defines the initial drawing state of the DrawingManager. It accepts a
google.maps.drawing.OverlayType constant. Default is
null, in which case the cursor is in a non-drawing mode when
the DrawingManager is initialized.drawingControl property of the
DrawingManager defines the visibility of the drawing tools
selection interface on the map. It accepts a boolean value.drawingControlOptions property of the
DrawingManager.
position defines the position of the drawing control on
the map, and accepts a
google.maps.ControlPosition constant.drawingModes is an array of
google.maps.drawing.OverlayType constants, and
defines the overlay types to include in the drawing control shape
picker. The hand icon will always be present, allowing the user to
interact with the map without drawing.{overlay}Options property (where
{overlay} represents the overlay type). For example, a circle's
fill properties, stroke properties, zIndex, and clickability can be defined
with the circleOptions property. If any size, location, or map
values are passed, they are ignored. For full details of which properties
can be set, refer to the
API Reference documentation.
Tip: to make a shape
user-editable after it has been created, set its
editable property to true.
var drawingManager = new google.maps.drawing.DrawingManager({
drawingMode: google.maps.drawing.OverlayType.MARKER,
drawingControl: true,
drawingControlOptions: {
position: google.maps.ControlPosition.TOP_CENTER,
drawingModes: [google.maps.drawing.OverlayType.MARKER, google.maps.drawing.OverlayType.CIRCLE]
},
markerOptions: {
icon: new google.maps.MarkerImage('http://www.example.com/icon.png')
},
circleOptions: {
fillColor: '#ffff00',
fillOpacity: 1,
strokeWeight: 5,
clickable: false,
zIndex: 1,
editable: true
}
});
drawingManager.setMap(map);
View example (drawing-tools.html)
Once the DrawingManager object has been created, you can update
it by calling setOptions() and passing new values.
drawingManager.setOptions({
drawingControlOptions: {
position: google.maps.ControlPosition.BOTTOM_LEFT,
drawingModes: [google.maps.drawing.OverlayType.MARKER]
}
});
To hide or show the drawing tools control:
// To hide:
drawingManager.setOptions({
drawingControl: false
});
// To show:
drawingManager.setOptions({
drawingControl: true
});
To remove the drawing tools control from the map object:
drawingManager.setMap(null);
Hiding the drawing control causes the drawing tools control to
not display, but all of the functionality of the DrawingManager
class is still available. In this way, you can implement your own control,
if desired. Removing the DrawingManager from the
map object disables all drawing functionality; it must be
reattached to the map with drawingManager.setMap(map), or a new
DrawingManager object constructed, if drawing features are to be
restored.
When a shape overlay is created, two events are fired:
{overlay}complete event (where {overlay}
represents the overlay type, such as circlecomplete,
polygoncomplete, etc). A reference to the overlay is passed as
an argument.overlaycomplete event. An object literal, containing the
OverlayType and a reference to the overlay, is passed as an
argument.
google.maps.event.addListener(drawingManager, 'circlecomplete', function(circle) {
var radius = circle.getRadius();
});
google.maps.event.addListener(drawingManager, 'overlaycomplete', function(event) {
if (event.type == google.maps.drawing.OverlayType.CIRCLE) {
var radius = event.overlay.getRadius();
}
});
InfoWindows displays content in a floating window above
the map. The info window looks a little like a comic-book word
balloon; it has a content area and a tapered stem, where the tip of the
stem is at a specified location on the map. You can see the info window in
action by clicking business markers on Google Maps.
The InfoWindow constructor takes an InfoWindow options
object, which specifies a set of initial parameters for
display of the info window. Upon creation, an info window is not added
to the map. To make the info window visible, you need to call the
open() method on the InfoWindow, passing it
the Map on which to open, and optionally,
the Marker with which to anchor it. (If no
marker is provided, the info window will open at its position
property.)
The InfoWindow options object is an object literal
containing the following fields:
content contains either a string of text or DOM node
to display within the info window when it is opened.pixelOffset contains an offset from the tip of the info
window to the location on which the info window is anchored. In practice,
you should not need to modify this field.position contains the LatLng at
which this info window is anchored. Note that opening an info window on a marker
will automatically update this value with a new position.maxWidth specifies the maximum width in pixels of the
info window. By default, an info window expands to fit its content,
and auto-wraps text if the info window expands to fill the map. If you
implement a maxWidth the info window will auto-wrap to enforce
the pixel width. Once it reaches the maximum width, the info window may
still expand vertically if screen real estate is available.The InfoWindow's content may contain either a
string of text, a snippet of HTML, or a DOM element itself.
To set this content, either pass it within
the InfoWindow options constructor or call
setContent() on the InfoWindow explicitly. If you wish to
explicitly size the content, you may use <div>s to
do so, and enable scrolling if you wish. Note that if you do not enable
scrolling and the content exceeds the space available in an
info window, the content may "spill" out of the info window.
InfoWindows may be attached to either Marker
objects (in which case their position is based on the marker's location) or
on the map itself at a specified LatLng. If you only want one
info window to display at a time (as is the behavior on Google Maps),
you need only create one info window, which you can reassign to
different locations or markers upon map events (such as user clicks). Unlike
behavior in V2 of the Google Maps API, however, a map may now display multiple
InfoWindow objects if you so choose.
To change the info window's location you may either change its position
explicitly by calling setPosition() on the info window,
or by attaching it to a new marker using the InfoWindow.open()
method. Note that if you call open() without passing a marker,
the InfoWindow will use the position specified upon construction
through the InfoWindow options object.
The following code displays a marker within the center of Australia. Clicking on that marker shows the info window.
var myLatlng = new google.maps.LatLng(-25.363882,131.044922);
var myOptions = {
zoom: 4,
center: myLatlng,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
var contentString = '<div id="content">'+
'<div id="siteNotice">'+
'</div>'+
'<h2 id="firstHeading" class="firstHeading">Uluru</h2>'+
'<div id="bodyContent">'+
'<p><b>Uluru</b>, also referred to as <b>Ayers Rock</b>, is a large ' +
'sandstone rock formation in the southern part of the '+
'Northern Territory, central Australia. It lies 335 km (208 mi) '+
'south west of the nearest large town, Alice Springs; 450 km '+
'(280 mi) by road. Kata Tjuta and Uluru are the two major '+
'features of the Uluru - Kata Tjuta National Park. Uluru is '+
'sacred to the Pitjantjatjara and Yankunytjatjara, the '+
'Aboriginal people of the area. It has many springs, waterholes, '+
'rock caves and ancient paintings. Uluru is listed as a World '+
'Heritage Site.</p>'+
'<p>Attribution: Uluru, <a href="http://en.wikipedia.org/w/index.php?title=Uluru&oldid=297882194">'+
'http://en.wikipedia.org/w/index.php?title=Uluru</a> (last visited June 22, 2009).</p>'+
'</div>'+
'</div>';
var infowindow = new google.maps.InfoWindow({
content: contentString
});
var marker = new google.maps.Marker({
position: myLatlng,
map: map,
title:"Uluru (Ayers Rock)"
});
google.maps.event.addListener(marker, 'click', function() {
infowindow.open(map,marker);
});
View example (infowindow-simple.html)
An example with the info window maxWidth set to 200 pixels
appears below:
View example (infowindow-simple-max.html)
Polygons are useful overlays to represent arbitrarily-sized areas, but they
cannot display images. If you have an image that you wish to place on a map,
you can use a GroundOverlay object. The constructor for a
GroundOverlay specifies a URL of an image and the
LatLngBounds of the image as parameters. The image will be
rendered on the map, constrained to the given bounds, and conformed
using the map's projection.
The following example places an antique map of Newark, NJ on the map as an overlay:
var newark = new google.maps.LatLng(40.740, -74.18);
var imageBounds = new google.maps.LatLngBounds(
new google.maps.LatLng(40.716216,-74.213393),
new google.maps.LatLng(40.765641,-74.139235));
var myOptions = {
zoom: 13,
center: newark,
mapTypeId: google.maps.MapTypeId.ROADMAP
}
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
var oldmap = new google.maps.GroundOverlay(
"http://www.lib.utexas.edu/maps/historical/newark_nj_1922.jpg",
imageBounds);
oldmap.setMap(map);
View example (groundoverlay-simple.html)
The Google Maps API V3 provides an OverlayView class for
creating your own custom overlays. The OverlayView is a base
class providing several methods you must implement when creating your
overlays. The class also provides a few methods that make it possible to
translate between screen coordinates and locations on the map.
To create a custom overlay:
prototype to a new instance
of google.maps.OverlayView(). This will effectively "subclass"
the overlay class.onAdd() method within your prototype, and
attach the overlay to the map. OverlayView.onAdd()
will be called when the map is ready for the overlay to be attached..draw() method within your prototype, and
handle the visual display of your object. OverlayView.draw()
will be called when the object is first displayed as well.onRemove() method to clean
up any elements you added within the overlay.We'll step through this explanation below.
We'll use OverlayView to create a simple image overlay
(similar to the GGroundOverlay within the V2 API). We'll
create a USGSOverlay object which contains a USGS image
of the area in question and the bounds of the image.
var overlay;
function initialize() {
var myLatLng = new google.maps.LatLng(62.323907, -150.109291);
var myOptions = {
zoom: 11,
center: myLatLng,
mapTypeId: google.maps.MapTypeId.SATELLITE
};
var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
var swBound = new google.maps.LatLng(62.281819, -150.287132);
var neBound = new google.maps.LatLng(62.400471, -150.005608);
var bounds = new google.maps.LatLngBounds(swBound, neBound);
// Photograph courtesy of the U.S. Geological Survey
var srcImage = 'images/talkeetna.png';
overlay = new USGSOverlay(bounds, srcImage, map);
}
Next, we'll create a constructor for this class, and initialize the passed
parameters as properties of the new object. We will also need to explicitly
subclass the USGSOverlay from OverlayView. We do
this by setting the new class' prototype to an instance of the
parent class. (We set the prototype here to an instance, rather than the
parent class itself, because we do not wish to modify the parent class.)
function USGSOverlay(bounds, image, map) {
// Now initialize all properties.
this.bounds_ = bounds;
this.image_ = image;
this.map_ = map;
// We define a property to hold the image's
// div. We'll actually create this div
// upon receipt of the add() method so we'll
// leave it null for now.
this.div_ = null;
// Explicitly call setMap() on this overlay
this.setMap(map);
}
USGSOverlay.prototype = new google.maps.OverlayView();
We can't yet attach this overlay to the map in the overlay's constructor. In specific, we need to ensure that all of the map's panes (which specify in what order objects are displayed on a map) are available. Conveniently, the API provides a helper method indicating this has occurred. We'll handle that method in the next section.
When the overlay is first instantiated and ready to display, we'll need to
attach it to the map via the browser's DOM. The API indicates that the overlay
has been added to the map by invoking the overlay's onAdd()
method. We'll handle this method by creating a <div>
to hold our image, add an <img> element, attach it to the
<div>, and then finally attach the overlay to one of the
map's panes, which are nodes within the DOM tree.
The set of panes, of type MapPanes, specify the stacking
order for different layers on the map. The following panes are possible,
and enumerated in the order in which they are stacked from bottom to top:
MapPanes.mapPaneMapPanes.overlayLayerMapPanes.overlayShadowMapPanes.overlayImageMapPanes.floatShadowMapPanes.overlayMouseTargetMapPanes.floatPaneBecause our image is a "ground overlay," we'll use the
overlayLayer map pane. Once we have that pane,
we'll attach our object to it as a child.
USGSOverlay.prototype.onAdd = function() {
// Note: an overlay's receipt of onAdd() indicates that
// the map's panes are now available for attaching
// the overlay to the map via the DOM.
// Create the DIV and set some basic attributes.
var div = document.createElement('DIV');
div.style.border = "none";
div.style.borderWidth = "0px";
div.style.position = "absolute";
// Create an IMG element and attach it to the DIV.
var img = document.createElement("img");
img.src = this.image_;
img.style.width = "100%";
img.style.height = "100%";
div.appendChild(img);
// Set the overlay's div_ property to this DIV
this.div_ = div;
// We add an overlay to a map via one of the map's panes.
// We'll add this overlay to the overlayImage pane.
var panes = this.getPanes();
panes.overlayLayer.appendChild(div);
}
Note that we haven't actually invoked any special visual display
above. The API invokes a separate draw() method on
the overlay whenever it needs to draw the overlay on the map
(including when first added).
We'll therefore implement this draw() method, retrieve
the overlay's MapCanvasProjection
using getProjection()and calculate the exact coordinates at
which to anchor the object's top right and bottom left points, from which
we'll resize the <div>; in turn this will resize the
image to match the bounds we specified in the overlay's constructor.
USGSOverlay.prototype.draw = function() {
// Size and position the overlay. We use a southwest and northeast
// position of the overlay to peg it to the correct position and size.
// We need to retrieve the projection from this overlay to do this.
var overlayProjection = this.getProjection();
// Retrieve the southwest and northeast coordinates of this overlay
// in latlngs and convert them to pixels coordinates.
// We'll use these coordinates to resize the DIV.
var sw = overlayProjection.fromLatLngToDivPixel(this.bounds_.getSouthWest());
var ne = overlayProjection.fromLatLngToDivPixel(this.bounds_.getNorthEast());
// Resize the image's DIV to fit the indicated dimensions.
var div = this.div_;
div.style.left = sw.x + 'px';
div.style.top = ne.y + 'px';
div.style.width = (ne.x - sw.x) + 'px';
div.style.height = (sw.y - ne.y) + 'px';
}
We'll also add an onRemove() method to cleanly remove the
overlay from the map. This method will be called automatically from the API if
we ever set the overlay's map property to null.
USGSOverlay.prototype.onRemove = function() {
this.div_.parentNode.removeChild(this.div_);
this.div_ = null;
}
View example (overlay-simple.html)
If you wish to hide or show an overlay rather than simply create or remove
the overlay, you can implement your own hide() and
show() methods to adjust the overlay's visibility. Alternatively,
you may detach the overlay from the map's DOM, though this operation is slightly
more expensive. Note that if you then reattach the overlay to the map's DOM,
it will re-invoke the overlay's onAdd() method.
The following example adds hide() and show()
methods to the overlay's prototype which toggle the container
<div>'s visibility. Additionally, we add a
toogleDOM() method, which attaches or detaches the overlay to the
map. Note that if we set the visibility to "hidden" and then detach
the map from the DOM via toggleDOM(), if we later reattach the map,
it will be visible again, since the containing <div> is
recreated in the overlay's onAdd() method.
// Note that the visibility property must be a string enclosed in quotes
USGSOverlay.prototype.hide = function() {
if (this.div_) {
this.div_.style.visibility = "hidden";
}
}
USGSOverlay.prototype.show = function() {
if (this.div_) {
this.div_.style.visibility = "visible";
}
}
USGSOverlay.prototype.toggle = function() {
if (this.div_) {
if (this.div_.style.visibility == "hidden") {
this.show();
} else {
this.hide();
}
}
}
USGSOverlay.prototype.toggleDOM = function() {
if (this.getMap()) {
this.setMap(null);
} else {
this.setMap(this.map_);
}
}
// Now we add an input button to initiate the toggle method // on the specific overlay <div id ="toolbar" width="100%; height:20px;" style="text-align:center"> <input type="button" value="Toggle Visibility" onclick="overlay.toggle();"></input> <input type="button" value="Toggle DOM Attachment" onclick="overlay.toggleDOM();"></input> </div> <div id="map_canvas" style="width: 100%; height: 95%;"></div>