The plugin is able to display objects in the sky, such as stars, constellations, planets, the Earth's moon, and galaxies. When the application switches to Sky mode, the viewport transitions to show the sky at a point above the camera's current position, as measured from the center of the Earth (the zenith). The celestial data is mapped onto the inside of a virtual sphere that surrounds the Earth.
Use the following set method to display Sky mode:
ge.getOptions().setMapType(ge.MAP_TYPE_SKY);
Use the following set method to display Earth mode:
ge.getOptions().setMapType(ge.MAP_TYPE_EARTH);
Source: http://earth-api-samples.googlecode.com/svn/trunk/examples/sky.html

ge.getOptions().setMapType(ge.MAP_TYPE_SKY);
var lookAt = ge.createLookAt('');
lookAt.set(41.28509187215, -169.2448684551622, 0, ge.ALTITUDE_RELATIVE_TO_GROUND, 262.87, 0, 162401);
ge.getView().setAbstractView(lookAt);
Celestial coordinates are described in terms of right ascension (RA) and declination. Right ascension, which corresponds to longitude, represents a distance from the point in the sky where the sun crosses the celestial equator at the vernal equinox. Right ascension is measured from 0 to 24 hours, with one hour of RA equal to the amount the sky rotates above a given point on the Earth's surface in one hour of time. Zero hours of RA is at the point of the vernal equinox, with RA increasing eastward from that point.
Declination coordinates correspond directly to latitude values, ranging from −90° south of the celestial equator to +90° north of the celestial equator.
When you use the LookAt object with sky data, you need to perform the following calculations to determine the range. The basic formula is as follows:
r = R*(k*sin(β/2) - cos(β/2) + 1)
where:
<LookAt> element
Note: The Google Calculator is a handy tool for making such calculations.
Here are some sample ranges:
The Google Earth Plugin isn't just the Earth and the sky - you can also view detailed
imagery of Mars, including 3D terrain. To do so, specify the Mars imagery database
when calling the google.earth.createInstance() function:
google.earth.createInstance('map3d', initCB, failureCB, { database: 'http://khmdb.google.com/?db=mars' });

Unlike Earth and Sky modes, which use MAP_TYPE_x arguments, Mars
can only be loaded upon plugin initialization. To switch from Earth to Mars,
you'll need to clear the existing Earth instance before loading a fresh Mars instance:
function showMars() {
document.getElementById('map3d').innerHTML = '';
google.earth.createInstance('map3d', initCB, failureCB, { database: 'http://khmdb.google.com/?db=mars' });
}
LookAt and Camera views on Mars work the same way as on Earth. Some interesting locations to get you started are below (view them in the plugin).
lookAt.set(18.4, -134, 0, ge.ALTITUDE_RELATIVE_TO_GROUND, 0, 0, 650000);
lookAt.set(40.717, -9.424, 0, ge.ALTITUDE_RELATIVE_TO_GROUND, -44.158, 0, 10150);
lookAt.set(-6.276, -69.939, 0, ge.ALTITUDE_RELATIVE_TO_GROUND, 3.095, 35, 52800);
As with Mars, the moon view requires that its imagery database be specified upon plugin initialization. To do so:
google.earth.createInstance('map3d', initCB, failureCB, { database: 'http://khmdb.google.com/?db=moon' });

LookAt and Camera views on the moon work the same way as on Earth. Some interesting locations to get you started are below (view them in the plugin).
lookAt.set(0.681400, 23.460550, 0, ge.ALTITUDE_RELATIVE_TO_GROUND, -1.946649, 0, 130);
lookAt.set(-16.800000, 173.400000, 0, ge.ALTITUDE_RELATIVE_TO_GROUND, -4.378803, 0, 135000);
lookAt.set(25.238916, -21.138078, 0, ge.ALTITUDE_RELATIVE_TO_GROUND, -1.811669, 0, 78000);