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Android - An Open Handset Alliance Project

GLSurfaceViewActivity.java

samples/ApiDemos/src/com/google/android/samples/graphics/

Original GLSurfaceViewActivity.java

/* 
 * Copyright (C) 2007 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.google.android.samples.graphics;

import android.app.Activity;
import android.os.Bundle;

/**
 * Wrapper activity demonstrating the use of {@link GLSurfaceView}, a view
 * that uses OpenGL drawing into a dedicated surface.
 */
public class GLSurfaceViewActivity extends Activity {    
    @Override
    protected void onCreate(Bundle icicle) {
        super.onCreate(icicle);

        // Create our Preview view and set it as the content of our
        // Activity
        mGLSurfaceView = new GLSurfaceView(this);
        setContentView(mGLSurfaceView);
    }

    @Override
    protected void onResume() {
        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onResume();
    }

    @Override
    protected void onPause() {
        // Ideally a game should implement onResume() and onPause()
        // to take appropriate action when the activity looses focus
        super.onPause();
    }

    private GLSurfaceView mGLSurfaceView;
}
Build m5-rc15i - 10 Jun 2008 13:54